by Xingyu Zhou
set units to millimeters:
shift + a: add object
ctrl + middle mouse: view zoom
shift + middle mouse: view pan
middle mouse: view rotate
tab: toggle edit mode (EM) and object mode (OM)
EM | e > esc: extrude (拉伸)
自定义的表示法:
EM | e > esc表示在EM下,按e键,然后按esc键。shift + a表示同时按下shift和a键。
x: delete
a: select all
to see objects clearly:
n: toggle right panel
shift + select: add to selection (多选)
place 3d cursor at the middle of selected vertices:
place 3d cursor at the intersection of two lines:
toggle x-ray in order to select back vertices.
show some useful overlays:
merge vertices:
snap (吸附) to vertices and messure (hold ctrl to snap):
filet (圆角) and chamfer (倒角):
除了倒角的 segment 设置为 1 外,其他尽量使用偶数。
place 3d cursor in relation to selected vertices:
f: fill face
alt + shift + click: select edge loop
fill the face with holes:
shift + d > esc: duplicate
shift + g: select grouped
join and part objects:
parent objects:
为对象添加 material 颜色,方便区分:
use addon measureit to measure:
use addon align tools to align objects:
flip normal (翻转法线的方向):
alt + e > extrude along normals > s: extrude along normals and keep right offset
move origin to 3d cursor:
shift + right click to move 3d cursorshift + right click > move + ctrl to snap 3d cursorshift + s: 3d cursor pie menu
q: open quick favorites menu
add operation to quick favorites:
right click > add to quick favorites
选取对侧到边按 f 即可填充面
inset (内插):
在该平面的中心打个孔:
modifier has to make sure that normals are correct, so it's good to check normals before adding modifier
modifier options 确定好后需要应用 (
cmd + a) 才能生效
使用 display as bounds 的好处在于移动物体可以实时看到 modifier 的效果
或者使用 addon
booltool,实现相同效果
do scale in edit mode, and don't do scale in object mode, cause it will mess up the scale of the object:
this could be a reason why boolean modifier doesn't work
if you do scale in object mode, you need to apply scale bycmd + a